The virtual continent of Teyvat is like a social landscape painting of turbulent times. The update of the card pool of version 5.6 is a rotation of game mechanisms and characters on the surface, but it actually implies a deeper test of humanity and changes in the times. The appearance of new characters and the reproduction of old characters are all summoning the desires and struggles in the hearts of players, reflecting the endless desires and losses in the real world.
Aikefei, the messenger of the ice element, holding a long-handled weapon, seems to be just a symbol in the game, but she is very much like the nameless people in reality who are frozen by the times. Her elemental combat skills and elemental bursts bring not only an improvement in combat effectiveness, but also a calm interpretation and treatment of life. Her passive talent makes her an indispensable support in the team, but it is full of a kind of cold calculation-weakening the enemy’s resistance, which is like the ruthless reality that the weak are oppressed and the strong are exploited in society.
Ifa, the messenger of the wind, seems light and elegant, but in fact has an inescapable fate. The power of the wind brings unpredictable power, which can heal and control. The elemental explosion pulls the enemy, just like the invisible restraint of social forces on individuals in reality. Healing is like self-comfort in suffering, illusory and short-lived. Ifa’s existence reminds us that superficial freedom is often another form of bondage.
The return of General Lei Dian, with the majesty and deterrence of thunder and lightning, is just like the symbol of the powerful in the storm of the times. Her coldness and ruthlessness are the embodiment of power, and she is the ruler driven by ideals and desires. Kinzi and Navia, like grass and rocks, represent ordinary people who are crushed by the times but still persist. Their reproduction is not just an update of the game, but more like the rotation and struggle of social groups.
The joys, sorrows, anger and happiness of players when drawing cards are a microcosm of countless choices in reality. Every wish is a struggle and compromise with fate, expecting luck but also fearing disappointment. The characters in the card pool are like different identities and classes in society, with power, struggle, hope, and helplessness.
The emergence of the Treabar platform is like a microcosm of capital and consumption in modern society. Fast, safe, and preferential, it seems to provide convenience for players, but in fact it also drives the wave of consumerism. Behind it are the players’ desires and the pressure of reality, the desire for a sense of security in the virtual world and the pursuit of real interests.
The 5.6 version card pool is not just an update of the game, but more like a mirror, reflecting the complex emotions of modern people and the changes in society. The power and fate of the characters reflect the difficulties and choices faced by everyone in reality.
I hope that those players who step into Teyvat can see the boundary between virtual and reality, not be blinded by desires, and maintain inner clarity and tenacity.